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The
Virtual
Nematode
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Peter
M. Sforza and Jon D. Eisenback
Department of Plant Pathology, Physiology, and Weed Science
Virginia Polytechnic Institute and State University
Blacksburg, Virginia, USA |
This paper prepared for ITS 2001
http://ispp-itsymposium.org.nz/
Introduction
In 1915, N.A. Cobb had
a vision of nematodes:
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...if all the
matter in the universe
except the nematodes were swept away,
our world would still be dimly recognizable...
-N.A. Cobb, 1915 |
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Here is an alternate version of the world being
swept away.
(3.6 MB avi) or (5.2
MB mov)
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The Virtual Nematode uses
3-D animations and virtual reality environments as visual teaching aids for several concepts in plant parasitic nematology.
The end product is intended to supplement a lecture. Visualization may enhance a viewer's perception and retention of the
information presented. This may be particularly important in teaching
scientific or technical material containing complex concepts. Current and
future advances in information technology provide unique opportunities for
innovative teaching approaches.
A Nematode’s Perspective
The minute size of
nematodes often makes them difficult to manipulate and study. Viewing a
nematode under a microscope can cause the nematode appear 2-dimensional,
making it difficult to understand the morphology and anatomy in
3-dimensions. Using 3-D models and virtual reality environments, we can
scale down our size to that of a grain of sand and study the structure
and activities of the nematode from a new perspective. More
...
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Anterior view of a juvenile root knot nematode.
(M. incognita)
(563 KB avi)
(903 KB mov)
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Juvenile nematode probing the root surface.
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Juvenile root knot nematode puncturing the root with stylet thrusts.
(349 KB avi)
(520 KB mov)
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View of the nematode lumen and esophagus and pumping of the
triradiate esophagus.
(2.6 MB avi)
(5.0 MB mov)
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The Virtual
Agroecosystem
The Virtual
Agroecosystem is an ongoing project to create virtual reality (VR) worlds for
the visualization of agroecosystem concepts and processes, particularly those related
to plant pathology and weed science. The Virtual Agroecosystem is a 3-D model
based on a working farm in eastern Virginia. Once completed, the farm will be explored in real-time
and hyperlinks lead the user to more detailed virtual worlds for specific
topics. For example, navigating down a stairway that leads into the soil
profile causes a new scene to appear that illustrates weed seed distribution
for different tillage regimes. Here is a Flash version of weed
seed distributions. For the Virtual Nematode, a patch of
symptomatic plants will link to a nematode scene. The VR worlds are
experienced in a VR environment such as the CAVETM
technology at Virginia Tech or VRML (Virtual Reality Modeling Language)
for the world wide web. The Virtual Nematode is the latest addition to the
Virtual Agroecosystem. Other Virtual Agroecosystem scenes include
- Bacteria - Gram
negative and Gram positive cell walls (html)
(flt)*
- Bacteria -
Agrobacterium tumefaciens images and animations (html) and (flash)
- Fungus - virtual
Cercospora (flt) under construction
- Weeds - the virtual
dandelion (html) (flt) (vrml)
- Weed seed
distribution (Flash)
- Viruses - TMV,
luteovirus, and geminivirus images and animations (html)
- Serology - DAS-ELISA
animation completed 5/25/01 (html)
* flt = OpenFlight
format for VR
Creation of 3-D Models
and Animations
3-dimensional
models and animations were created on a desktop computer using 3-D
Studio Max® software from Kinetix. This powerful software allows the user to create
3-D geometry, manipulate it's form and texture, modify the objects in numerous
ways, and then
animate the scene. The possibilities are limited only by one's imagination,
experience, and knowledge of the tools in the design environment. Finally, the
scene can be rendered or exported as various formats, including still images
(e.g. jpg, gif), animations (e.g. mov, avi), and virtual worlds (e.g. wrl,
iv). Additional software used includes Adobe Photoshop for design
of textures for 3-D objects and Adobe Premiere for video editing.
I have attempted to balance the level of realism with a cartoon-like
simplicity in these visualizations. However, there is no substitute for
reality. Constructive comments are always
welcome.
End
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